The competition will consist of 4 pools of 3 teams with the top 2 teams in each pool qualifying for the Cup and the 3rd place team in each pool qualifying for the plate competition. Each series round will be seeded based on the previous SSS event results.
2.1 Pool Stage Matches:
The first round of games will be played in pools on a round robin basis. For composition of pools please see competition specific information. Following the pool round there will be knock-out rounds.
2.1.1 Play will consist of matches between teams in the same pool on a round-robin basis. Pool matches will be seven (7) minutes each way with a one (1) minute halftime break.
2.1.2 All Pool Matches carry the following points:
3 points for a win
2 points for a draw
1 point for a loss
0 points for a no show, abandonment or referee disqualification
2.1.3 In the event of two or more teams being equal on competition points for any position in the pool table (or in the overall SSS league after all 4 events) the higher placed team will be determined on:
The margin of points scored for and against a team in all pool matches shall be considered. The team with the highest positive margin of points shall be ranked higher in the pool table. In the event that the tie remains unsolved then;
The team that scores the most points in all pool matches shall be ranked higher in the pool table. In the event that the tie remains unsolved then;
The team that scores the most number of tries in all pool matches shall be ranked higher in the pool table. In the event that the tie still remains unresolved then;
The team that concedes the least points in all pool matches shall be ranked higher in the pool table. In the event that the tie still remains unresolved then;
The Team that concedes the least tries in all pool matches shall be ranked higher in the pool table. In the event that the tie still remains unresolved then;
If teams are still tied after all the above, the winner will be decided by the toss of a coin between the Managers of the teams concerned.
2.2 Knock Out Stage Matches:
Following the completion of the 1st round there will be knock-out finals stages. The draw will be based upon the team positions in the pool tables. For details and draw on the knockout stages please see the competition specific information.
2.2.1 All quarterfinals, semi-finals and the final will be played on a knock out basis.
2.2.2 All quarter finals and semi-finals games will be seven (7) minutes each way with a one (1) minute halftime break.
2.2.3 Main Cup final will be Ten (10) minutes each way with a two (2) minute halftime break. Plate final will be Seven (7) minutes each way.
2.2.4 In the event of a match being drawn at the end of normal time (in the knock out stages) five (5) minutes of extra will time will be played. The team that kicked off first in the match will do so again. The team which scores first will be declared the winner and play will cease. In the event that the match is still drawn after the five (5) minutes extra time the winner of the game will be decided by the toss of a coin between the captains.
2.2.5 For all matches, should there be a clash of shirt colours the referee will call both team captains together and toss a coin; the loser will change shirts.
2.2.6 Super Sevens Series league:
The Series will be comprised of 10 ‘core’ teams, playing in 12-team elite competition at each of a select group of tournaments. The 2 additional teams will be invited on a tournament by tournament basis giving the host venue Club to enter a Team. Additionally a guest Invitation Team and/or a local Premiership or Championship club could participate. This in turn helps to engage the local community and hopefully draw footfall. In the 2016 season the Series will be made up of 3 tournaments, with there being scope for expansion in subsequent years. The Super Sevens Series Core teams will continually explore opportunities for strategic expansion. The 10 ‘core’ teams will compete for the overall Series, cumulating points at each of the Series tournaments.
The points scoring system will be as follows:
Cup Winner – 18 points
Cup Runner-Up – 15 points
Cup Semi-Finalists – 13 points
Cup Quarter-Finalists – 11 points
Plate Winner – 8 points
Plate Runner-Up – 6 points
Plate Semi-Finalists – 4 points
The 2 non-core teams in each tournament will not qualify for points for the Series, but would compete for the individual event Trophy and any prize fund “IF” applicable.
The 2 non-core teams at each SSS competition leg will abide by the same rules, regulations and structure as the 10 core teams.
Section 3: Rules of the Tournament
3.1 The rules of the SSS tournaments, including their interpretation, are matters for the Disputes Committee. The SSS committee will appoint a Disputes Committee to arbitrate on all matters concerning the rules of the tournament. The Disputes Committee will be convened only in the event of an official complaint being registered with the appointed SSS administrator. In the event of any matters arising that are not covered by the rules, or ambiguity of these rules, the Committee shall make a ruling after interpreting the rules in the best interests of the game. Its decision shall be final, without appeal.
3.2 All the matches will be played in accordance with the Laws of the Game of Rugby Football (as published by the iRB including all 7 a side variations) and the rulings therein, together with all by-laws and directives of both the RFU and the iRB. The English text of the iRB Handbook and this Tournament Manual shall be authoritative and final.
3.3 Variations: SSS committee reserve the right, before and during the tournament, (under special or unique circumstances) to make or vary SSS rules and give directions as to the conduct of the tournament (SSS events only), the conduct of participating Clubs and each member of their team. All such rules and directions when made and communicated will become binding by the SSS participating Clubs and each member of their team.
Eligibility is a SSS specific element of the rules.
Please see SSS specific information sections and SSS team entry forms for further details.
Appointment of Officials:
SSS committee shall appoint relevant Officials/Administrators to:
Manage, administer and keep records of results at each Series venue and shall be responsible for the formulation of the SSS league table.
Form a Disputes Committee to arbitrate on all matters concerning the rules and regulations of the Super Sevens Series.
Appoint a SSS Referees manager and 3 x SSS Core Referees.
The Event organisers agree to:
Provide additional match Referees and Touch Judges (to be done in conjunction and consultation with the SSS Referee manager)
To provide a site/venue manager to liaise with the SSS officials to ensure that all other necessary facilities and services as previously advised, are provided to enable the SSS Tournament to operate successfully.
Provide an event communicator and announcer.
Advertise and market the event and control all ticket sales and entry criteria pre-tournament and on the day.
Provide specific requirements as listed on event check list document
3.6 Request by Officials:
All participating Clubs and each member of their team will comply with the reasonable requests of the tournament officials/organisers. Any failure to do so could result in a complaint being made to the SSS appointed administrator and subsequent disciplinary action.
If a team refuses to play or abandons a match in progress without the prior consent of the referee, that team will forfeit the match. The Disputes Committee will decide upon the further participation of that team in the tournament.
If a match is abandoned for any reason:
1. At halftime or any time in the second half, the result will stand.
2. During the first half, the result will be declared a draw.
3.8 Declaration of Squads, Teams and replacements.
3.8.1 Team squads will consist of TWELVE (12) players. All Core teams MUST register a minimum of 12 players on the registration form provided, with the SSS administrator (or an alternative administrator that can or may be appointed and would be advised) upon arrival or no later than one (1) hour before their first game of the day. Each squad’s players must sign the Squad Registration Form for the day.
All the matches will be played in accordance with the Laws of the Game of Rugby Football (as published by the iRB including all 7 a side variations) and the rulings therein, together with all by-laws and directives of both the RFU and the iRB. The English text of the iRB Handbook and this Tournament Manual shall be authoritative and final.
Should a Team lose players as a result of injury they will be able to bring in a replacement player (13th man) at the First knock out stage of the competition only. They can do so by adding a player who has not been registered to any other team in the same competition at any time during the tournament. Before bringing in the 13th player to their squad.
The Team manager must obtain approval from the SSS Tournament Director or his assistant. The replacement player must accompany the Team Manager and personally sign the original Team Registration Form in the presence of an SSS official before he is eligible to play. In doing so the replacement player will then be able to be selected for games in the normal way.
Injured players who are replaced must have their names deleted from the original Team Registration Form being replaced with the name of the approved replacement player.
The injured/replaced player must NOT take further part in any SSS matches.
A player, having been registered in a team (at the individual series leg) being irrespective whether he or she has taken part in the tournament, cannot register or make themselves available for registration in any other team at the individual series leg.
3.8.2 Teams must be ready 5 minutes before the commencement of their game. Only players registered on their Team Registration Form from their Twelve (12) man squad can take part in each match. Once the tournament has commenced, if a player is injured such that he/she cannot continue in the tournament, a provision has been made for replacing said injured player. See 3.8.1 and 3.8.5
3.8.3 A player replaced through injury sustained on the field of play can only be replaced in the team’s squad of 12 players in accordance with rule 3.8.1.
3.8.4 Once a player has been eliminated through injury and his name deleted from the Team Registration Form, that player can take no further part in the Tournament, and cannot be re-instated at a later date or time.
Section 4: Understanding the Laws of the Game
4.1 All players are expected to have a basic understanding of the laws of the game of Rugby union and have physical competency and fitness to play the game. All players are recommended to obtain personal injury insurance.
Section 5: Substitutions, Replacements and stoppages
5.1 All substitutions and replacements during a match, including but not limited to blood replacements, shall be done in accordance with the iRB Law 3 and the Seven-a-side variations.
5.2 There will be no stoppages for injuries unless they are serious enough and therefore require the game to be stopped whilst the player(s) are removed from the field of play.
5.3 Neither the SSS or the Tournament/Event organizers or any of its officers accept any liability for injuries sustained during the course of the tournament.
Section 6: Judicial and Disciplinary Committee
6.1 For persistent or deliberate fouls or other infringement, the referee may issue a Yellow Card to dismiss a player to the Sin Bin for a period of two minutes.
6.2 If a player in the tournament receives 2 yellow cards during the tournament (i.e. the yellow cards could be from different games) they will be deemed to have been given a red card for a technical offence and shall be forced to miss the next game (One game)
6.3 Rule 6.2 does not apply for a straight Red card.
6.4 Should the referee consider the infringement to be more serious a player may be issued a Red Card and will be dismissed from the field of play and will take no further part in the tournament? The Referees word is final. If a player is cited for fowl play the player will be required to attend a hearing held by the tournaments Judicial and Disciplinary Committee. Any hearing will be conducted under the Tournament Judicial Procedure and all outcomes will be upheld during and after the tournament.
6.5 All and any serious breach of discipline shall be reported to the players home Union as per normal disciplinary requirements.
Section 7 Rules Regarding Eligibility
7.1 Only players registered on the Team Registration Form that is handed in and approved by the SSS administrator, prior to the commencement of each team’s first game are able to play for their named team. See section 3.8 for further player eligibility information.
7.2 At least 8 players within the 12 players registered at the start of the Tournament MUST be UK/EU qualified.
The SSS core team committee would respectfully ask all participating teams and tournament organisers to consider and understand that the SSS is being run and administered by volunteers who are giving up their time and energy for free.
All rules, regulations and decisions are and have been made with the very best intentions and with the game of Rugby at heart.
Our intention is to run the Super Sevens Series as a meaningful competition but a competition that is run and organised as sensibly and as economically as possible with a KISS (keep it simple stupid) ethos. For obvious reasons we need to use the minimum amount of manpower resource necessary, but at the same time attempt to run the competition as professionally as possible given the circumstances.